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Showing posts with the label 1910s

The Great Molasses Flood in Call of Cthulhu

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Today, January 15, 2019, marks the 100th anniversary of the Great Molasses Flood in Boston. On that day, around noon, a massive tidal wave of molasses flooded the North End neighborhood. Supports for elevated trains were damaged, buildings toppled. Twenty one people died and around 150 were injured. I've written of this before in my review of Stephen Puleo's Dark Tide , the best (and one of the only) source of information for this disaster. I find Boston of the 1910s to be a fascinating period in history and have been running a Call of Cthulhu  campaign set in 1914 - it's about to reach 1915. They might eventually merge with a previous campaign, one that began in France at the end of World War One - but whose second adventure was about the Molasses Flood. What makes the era so fascinating? It was a time of extreme tension. Immigrants were pouring into cities and traditional power bases were being disrupted as the immigrants found their voices. It was also a time of ...

Ripping from the Headlines - Raiding Old Newspapers for Call of Cthulhu

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One of the challenges I found in setting a Call of Cthulhu  campaign in Boston was in understanding what the city was really  like around a century ago. Sometimes I find it easier to do things in a fictional city or in one I've never been in than as opposed to one some 25 miles away from me - a city I go to regularly and which is the cultural center of my area. I've found raiding Boston Globe archives to have been an awesome exercise. Check out the following weather forecast from August 14, 1914. So what's interesting to me? First, as someone who is obsessed with details, it's nice to have. To be honest, if an adventure would work better with different weather, I'd happily use the different weather and get it "wrong". A heatwave instead of the modest temperatures in this forecast wouldn't cause a game to self-destruct. But what really got my attention was "The Temperature Yesterday at Thompson's Spa. Going through the archives of 1...

Call of Cthulhu Actual Play - Ashes of the Feast

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The world doesn't know it yet, but the shots which will trigger the Great War have just been fired. In Boston, the Hub of the Universe, massive construction projects are underway, building the infrastructure which will serve the city for the rest of this century and beyond. However, that construction has unearthed a hidden evil... Setting: Boston. Monday, June 29, 1914 Cast of Characters: Colin O'Connor: Civil engineer from Dunmore, Ireland. Working on the Dorchester Tunnel. Lola Diaz Azar: Archaeologist hailing from Puerto Rico, born of a Puerto Rican mother and Middle Eastern father. Nathaniel Quincy, MD, Captain, US Army (Ret.) Former army doctor, served in Nicaragua and the Philippines. The three investigators had assembled at a home in South Boston on Summer Street. With the Dorchester tunnel extension to the Cambridge Subway being built a number of homes were being moved. Under one of them the house movers had found a hidden chamber of horrors. The thr...

1910s vs. 1920s United States in Call of Cthulhu - A Quick Overview

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The default era in the Call of Cthulhu RPG is the 1920s. The 1930s, a common era for pulp campaigns, is another well known era. I've kicked off a 1910s campaign. One of the things that I'm working on is making the period stand out differently. This is an incredibly brief, stream of consciousness capsule - any of these paragraphs could be an entire post - or book! This is a fairly US-centric blog post. What are the important differences? Let's start off with the my starting year of 1914. Very quickly, immigration is going to drop off. The Great War helps bring about a drop-off, with European nations occupied with war. However, immigration laws in 1921 and 1924 will do even more of a job in slamming the door on immigration, specifically targeting "undesirable" immigrants such as Italians, Slavs, Poles, and Jews from Eastern Europe. It also reinforced bans on Asian immigration. Politics are a bit different. The German, Ottoman, Russian, and Austro-Hungarian E...

Introducing Cthulhu Boston: 1914

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After mulling over a few options for gaming this autumn and winter, I'm kicking off a game set in Boston of 1914. The First World War has been in the news a lot lately, with today being the centennial of the armistice. I came across a quote by Lt. Colonel William Murray which struck me - "No more horrors. No more mud and misery. Just everlasting peace." I don't plan on setting the bulk of the game in Europe. It is set in Boston. Here in the United States we sat out much of the war, joining it in spring of 1917 and not being in Europe in earnest until near the end of the conflict. I've been looking through old newspapers - our game will be starting on June 29, 1914 - the day after the assassination of Archduke Franz Ferdinand and his wife. It is noteworthy that while this was certainly seen as a major event, there was no clue that the spark which would ignite the world into war had just gone off. You see that in the papers over the next few days, with the st...