Posts

Showing posts with the label Fate Lessons

Fate Lessons #3: Star Wars Campaign Evaluation

Image
Last night we wrapped up our Fate Accelerated Star Wars game, at least for the time being. We ended at a good breaking point, with our heroes escaping from Alderaan as the Death Star destroyed it and broadcasting footage of this act of terror across the galaxy. Sure the Empire initially wanted to be very public with the Death Star, but after its destruction they'd have preferred keeping it hush-hush. It's hard to intimidate the galaxy with a weapon you no longer have. A write-up of the adventure itself will be forthcoming but since we decided to try something else next game (with the option to come back to it at a later point) this is a good time to reflect on our first completed Fate campaign, albeit a short six-session one. I've played and run Fate games in the past but this is the first time we kept on to a conclusion. To begin, and this is related to the Fate Accelerated variant, the size of the rulebook was quite an adjustment. The rulebook is very short. Now as ...

Fate Lessons #2 - Tossing Death Troopers off the Cliff

Image
In this week's Star Wars adventure, our heroes were on a mission to extract a Rebel agent who had crashed on a planet and was being pursued by the Evil Galactic Empire. It's based on the old West End Games' Stat Wars adventure "Operation: Shadowstrike" contained within Instant Adventures . My previous post on lessons I've learned in GM-ing Fate was rather popular and I found the exercise useful for myself as well so I'm continuing that idea here. I've had some discussions on the use of sticky notes and marking up of the map. There's one reason I do that - if not I doubt we'd be doing much with Aspects. Most of us having been gaming for a long time and are got our start with more "traditional" games. As a result, it's likely we'd totally forget what Aspects were in play - it's something I ran into playing Atomic Robo  a few years back. One encounter in our adventure wound up having a nice combination of environmen...

Some Lessons From a Semi-Successful Fate GM

Image
While I'm still quite a ways away from achieving Fate system mastery, I'm definitely getting the hang of it - so much so that it's making me resist the shiny call of trying some other games (though now that I think of it, I could do Dresden Files Accelerated ). Looking at the map from a recent game the first thing I'd say I've learned is it is vital that everyone know the Aspects that are currently in play. Even though I play using a virtual tabletop in Roll20, I've gotten into the habit of using sticky notes to list the aspects of all of the NPCs as well as writing down the environmental aspects. One thing that's been challenging for me mentally is including aspects that the characters do not know about - the players still know about them. Now, if they want their characters to be able to get a free usage out of them they'll need to have their characters perform an action to "discover" that aspect.  I've also learned to be ...