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Showing posts with the label Doctor Who

A Woman as the Doctor

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With Jodie Whittaker announced as the Doctor there have been a variety of reactions. This isn't too surprising - pretty much every new Doctor announcement has been met with reactions ranging from "this is the perfect Doctor" to "Doctor Who is ruined". Unsurprisingly, the fact that a woman has been cast as the Doctor for the first time in the 50+ years of the show has a higher percentage of "Doctor Who is ruined" folks out there. It's definitely a big change in casting. I recall Usenet discussions in the 1990s about a hypothetical woman Doctor - and it should be noted there were people who questioned whether there could even be a non-white Doctor. Similarly, as the cast of Star Trek: Voyager was announced, some people went a little nuts at idea of a black Vulcan - Tuvok, as played by Tim Russ. It's worth noting that for me, Russ was one of the bright spots on what I saw as a fairly mediocre show. (I also greatly like Kate Mulgrew as an actr...

Thinking About Time Travel RPGs

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It occurs to me that one of the genres I've not gamed in for years is that of time travel. I'm pretty certain I've had the occasional time travel adventure but I'm thinking more a game dedicated around time travel. I had a Star Trek game about a starship that bounced from one parallel universe to another that was rather fun, but that was in the late 1990s/early 2000s - nothing since then as far as I can recall. That's a bit surprising, as I love both the time travel genre and history in general. I think one of the things that makes it challenging is how to handle such things as paradox. The game I'm most familiar with as far as handling situations like this is Pelgrane Press' Timewatch which makes paradox a gameable mechanic. It's in your best interests to avoid outright paradox while dancing around it. For example, if your characters were to be imprisoned, it would be quite the paradox to have your characters just vanish from their prison cell. On...

Remembering FASA's Doctor Who

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Back in the 1980's I remember seeing FASA's Doctor Who RPG at my local Waldenbooks. Being a boxed set I couldn't flip through it but I remember being intrigued by the back cover text: The Master has stolen a weapon that will give him ultimate control of the universe and of time itself. The Daleks are invading Earth. The Cybermen are terrorizing the space lanes. And the Sontarans and the Rutans are battling to see who wins the galaxy. Only YOU, the Time Lords and Companions of the Celestial Intervention Agency, can stop these villains from changing the course of history. Your weapons are your wits and your TARDIS. To join the Doctor in his adventures to defeat the foes of the universe, you only need your imagination, a pencil, some paper, and this game.  I wasn't familiar with the television show but my father would sometimes watch it on our local PBS station, WEDW Channel 49. I eventually picked up the game and was pleased to discover the rules were remarkabl...

#RPGaDay2015 Day 25 - Favorite Revolutionary Game Mechanic

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I've been gaming long enough for that I remember when a lot of now normal game mechanics were first taken for a spin. Though as I gave some thought to today's entry there's one game that kept coming to mind - and it's one I've not mentioned in my #RPGaDay2015. And sadly I've not had a chance to try the game out yet either, though it remains on my bucket list. I think the best criteria for such a mechanic is that it indeed be revolutionary but also seem obvious - a sort of "gee, why didn't someone think of that before now?" By that criteria, I'm going to nominate the action system of Cubicle 7's Doctor Who: Adventures in Time and Space . We'll examine a problem that emulating Doctor Who has and then we'll discuss how Cubicle 7 resolved this. The Doctor, in his over fifty year history, has never regularly carried weapons. On occasion he's been forced to make use of them, but generally speaking he defeats his opponents by out...

Introductions to Doctor Who and Avoiding the Info Dump

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About a month ago I was watching the Doctor Who 50th Anniversary special "Day of the Doctor". Jasmine, my eight-year old daughter, wound up joining me and watching most of it - she didn't quite get it having only a vague idea as to what it was about but she still couldn't pull her eyes away. She had a ton of questions and I promised her I'd watch an episode with her that made no assumptions on experience. Yesterday Jasmine and I watched "Rose", the first episode of the new series. She absolutely loved it. And the format was, of course, perfect. You've got an established franchise but you are relaunching it after a long dormancy. There's some die-hard fans out there who will be watching it but you need to go far beyond that fan-base. So you start with a viewpoint character who is a surrogate for this audience. And you don't dump all the history and lore of the program all at once. Instead you release it as you need to. Jasmine liked i...