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Showing posts with the label Star Trek RPG

Dan's Top 19 RPGs - #17 - Star Trek (Last Unicorn Games)

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In the late 1990s I resumed regular gaming for the first time since high school. The game we played was Star Trek: The Next Generation , published by Last Unicorn Games (LUG). We played all the incarnations of it - they came out with three RPGs for Star Trek. Their first release was for Star Trek: The Next Generation , covering 24th century Starfleet games. They later came out with releases for the original series and for Deep Space Nine . I really liked their DS9 game as it allowed for a variety of character types, much like the television show it was based on. When making this list, I gave some thought to all of the Star Trek RPGs I've played. I've played the FASA, Last Unicorn, and Decipher ones. I do have a place in my heart for the FASA game, though I found its extremely tactical combat system a bit of a mismatch for its genre. The Decipher game I didn't get to play all that much. It was the Last Unicorn version I got a ton of play out of. Like the FASA Star Tr...

First Impressions of "The Orville"

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I'd not really been plugged in to the fact that Seth MacFarlane had created a science fiction show until I started seeing people on my Facebook feed talking about The Orville  - some people claiming it was the "real" Star Trek show as opposed to Star Trek Discovery.  The Orville is a comedy-drama science fiction show strongly inspired by the original Star Trek . That's not surprising given MacFalane's well known love of that show. I'm not a huge MacFarlane fan - I've probably only caught an episode or two of Family Guy  though I will acknowledge Ted as a guilty pleasure. I'm sure Mila Kunis starring in that had nothing to do with it... As of this writing, The Orville has aired four episodes, so it's still a little early in the run. It is about the crew of the exploration ship Orville - no big surprise there. Her captain is Ed Mercer, a once up and coming officer whose career stalled after his divorce. The only first officer available to him...

Thoughts on Final Frontier Gaming

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It's been a very long time since I've played a Star Trek RPG - around a dozen years I'd estimate. I'd flirted with the idea of playtesting the new Star Trek RPG but we were in the middle of a campaign I was rather enjoying. With Star Trek Discovery about to premier I've been flipping through some of my old Star Trek stuff as well as the new RPG. There's a lot to recommend the Star Trek universe for RPGs. The original Star Trek and Star Trek: The Next Generation are great examples of episodic adventures. While I often dream of a 200-part campaign of tightly interlinked adventures, reality tends to make such things difficult in the extreme. A Star Trek campaign offers characters a mobile "town" that can visit adventure locations. One adventure can be high-octane adventure, the next can be an exercise in diplomacy, the next a murder mystery. Deep Space Nine showed that a 173-part campaign is possible in the setting of Star Trek, as an outpost becom...

Grokking RPG Systems

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Grok means "to understand," of course, but Dr. Mahmoud, who might be termed the leading Terran expert on Martians, explains that it also means, "to drink" and "a hundred other English words, words which we think of as antithetical concepts. 'Grok' means all of these. It means 'fear,' it means 'love,' it means 'hate'—proper hate, for by the Martian 'map' you cannot hate anything unless you grok it, understand it so thoroughly that you merge with it and it merges with you—then you can hate it. By hating yourself. By this implies that you love it, too, and cherish it and would not have it otherwise. Then you can hate—and (I think) Martian hate is an emotion so black that the nearest human equivalent could only be called mild distaste.  Robert Heinlein's Stranger in a Strange Land  introduces the term "grok" which is a bit difficult to understand - I've always viewed it as a full and total understandi...