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Showing posts with the label maps

Mapping Hyperborea with Worldographer

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In preparation for a Hyperborea campaign using Astonishing Swordsmen & Sorcerers of Hyperborea  I've been working on getting a more detailed map. I've a bit of lead time as we'll be doing character generation and then some adventuring in Khromarium but at some point I'd like to unleash a bit of hexcrawling. AS&SH has a very nice fold-out map and the upcoming version will have a color one. However, the scale is a bit too small, at 24 miles per hex, to truly facilitate hexcrawling. Most examples of that go for a 6 miles per hex scale. The new version of Hexographer, also named Worldographer, is currently in Beta. I recently purchased a beta of it and have been making use of it to develop my own hex map of Hyperborea. While I generally prefer mapping using Campaign Cartographer 3, Worldographer works very nicely for hex maps. A nice feature of it is it allows for 2 lower levels under the main one. It labels the three layers World, Continent, and Kingdom. ...

Mapping the Dungeon

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It's been a long time since I've made a dungeon map for D&D or similar games. I suspect my copy of Campaign Cartographer was rather sleepy when it got taken for a spin for a dungeon map. I love maps - which in gaming can be a blessing and a curse. I was the kid who tried his hand at making his own track maps of the New York City subway (and making suggestions to my grandfather as to places we should go based on that). So I like maps as entities unto themselves as well as serving as tools - whether in real life or in gaming. In the living room I'm writing this I can see hanging on the walls a 1970's New York City subway map and a map of Colonial-era New York City. When I was a teenager there was a map of the World of Greyhawk hanging up on my wall. That said... my own artistic ability is crap. I've seen some absolutely gorgeous hand-drawn maps that absolutely fill me with envy. I've even supported some cartographers via Patreon. Over the past few ye...

I Really Doubt I Needed to Make a Map of Port Henry's Subway System...

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The most amusing thing is it's actually still under development. The version I'm working on actually has rerouted some of the lines and given some thought to peak hours service. And I'll need to come up with street names. This probably isn't something that'll actually get any use in our campaign, it's more a function that I'm (1) having fun making a fictional city; (2) have a bit of break between game sessions; (3) love maps; and (4) had a career ambition of being a subway motorman once upon a time. One of my favorite things was going on trips to all sorts of interesting places with my grandfather on the New York City subway. I thought it was so amazing how we could walk a few blocks on Avenue W, take a right onto East 16th Street, a left onto Neck Road and we'd be at the subway station which could take us anywhere in the city. On our walks to the station my grandfather would tell me all sorts of interesting things - bits of what the city used to ...

The Analog Parts of My Gaming Toolkit

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I like tech toys a lot - well enough to have gotten rather proficient at selling older items on eBay to help feed my habit for new items that sane people are perfectly happy waiting for... Oddly, one area I find myself turning to some vintage technology is when I need to record my thoughts. Both in hobbies and at work I find myself making use of pen and paper as my preferred way of doing so. It's not that I'm uncomfortable with more modern methods - for example in my family we use tools Google Calendar and Google Keep as tools to keep track of everyone's activities and to maintain shopping and todo lists. When I'm at my local supermarket I'll have my cell phone in hand clicking off items as I put them in my shopping cart. However, when it comes time to recording my thoughts, I've not found a good replacement for pen and paper. I've tried a number of them and I am quite fond of my Microsoft Surface Pro 3 with it's active pen. My usual workflow is to r...

Developing a New Campaign Setting: Tagentium Map Finished

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Finalized my map of the starting town for my DCC campaign. It was interesting how I began finding a story to match the map. The west side of the map is the older part of the city and the one where the patrician families are most likely to be found. The buildings are made of brick and concrete, the streets are all paved, and there are many pleasant garden areas to be found. One can see the palace of the administrator of the island, the Comes Fraterculus. Nearby is the old market, still in use where one can find more luxury goods. The eastern half of the town is the newer part though it is also not in as good shape. A century ago the town was sacked by barbarians and the walls were breached with much of the town destroyed. It was rebuilt, though many of the eastern half of Tagentium consists of wooden buildings and dirt streets. There's a lot less planning to be found on this side of the river as well, with nice back alleys for cutpurses. We've also got the main market and...

Developing a New Campaign Setting: The Town of Tagentium

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Some dental "fun" (I wonder if clerics can fix teeth) and work-related issues have forced me to delay kicking off my DCC campaign by two weeks. During that time I've been doing some reading on late Antiquity and noodling around with my setting. As I've mentioned previously, my game's feel is inspired by the decades following the fall of the western Roman Empire. I'm not looking to create a 100% historical analogue. But there's a lot about it that screams D&D. You've got your barbarians kingdoms. You've got the eastern half of the fallen Empire that still considers those lost lands part of its territory (paging Emperor Justinian). Now we'll be adding to the mix the undead, dragons, sorcerers, and the like. I've been giving some thought to the starting town of the game, currently named Tagentium. The idea is the game begins on a small island close to a much larger island. I've not been planning on developing it too  much as I expect...

Developing a New Campaign Setting - Welcome to Kraken Isle

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I've spent a bit of free time working out the details for my campaign setting for Dungeon Crawl Classics . It actually took a bit of debate going back and forth between that and Adventurer Conqueror King System. In the end I decided on DCC , largely due to its somewhat lighter workload for the Judge, though I definitely want to run or play a game of ACKS at some point. I've posted some previous musings on this setting and this may contradict some of them - as the game gets closer to its first session the setting is becoming more concrete as some ideas are modified or discarded. As I mentioned previously I'm inspired by what I consider to be TSR's old "mini-sandbox" adventures. I don't foresee running a "true" sandbox game with everything wide open but I do want to incorporate a large element of player control. This is what I observed TSR doing in several of their early adventures. While the Lendore Isle series of adventures remains a big inspir...

ProFantasy's Campaign Cartographer 3

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As I mentioned last week I view maps as something to be both functional and artistic. Last week I reviewed the Hexographer program which leans more towards the functional side, emphasizing production of hex maps as seen in the old D&D Gazetteer series. This week I'll be discussing ProFantasy's  Campaign Cartographer 3, (CC3) an application that can produce some absolutely amazing maps. While it get easier to use with practice, at its core it is a specialized CAD program. You get a ton of functionality but at a cost in ease of use. Let's start with showcasing what CC3 is capable of producing. Below is a map I designed using CC3 in the style of the old Iron Crown Enterprise's Middle Earth Roleplaying Game  maps, as drawn by Pete Fenlon. (Click on this and other images here to see the maps at full size. Also note that none of them have labels or text on them yet.) My skills with CC3 are probably middle of the road - I've been using it and its predecessor,...

Hexographer RPG Software

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Fantasy and maps tend to go hand and hand. One need only look at one of the most famous works of the genre, The Hobbit to see that. That work included two maps. The first was that of "The Wilderland", the location where the majority of the adventures in The Hobbit took place. The second was Thorin's "treasure map", his map of the Lonely Mountain. It is no surprise that fantasy role playing games have made extensive use of maps. Beyond being true to the genre this is also quite practical, as many games involve adventuring in an unfriendly wilderness, much like the Wilderland that Bilbo and his companions adventured in in The Hobbit. I've noted two common goals in RPG maps, those of utility and those of artistic merit. Commercial products tend to need both. Individual game masters have a bit more flexibility as they have just their own groups to satisfy. Personally I absolutely love maps and I suspect I'm not the only one in the hobby like that....