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Fiction Review: I Am Legend by Richard Matheson

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Poor Richard Matheson didn't make the cut for the inspirational reading section of AD&D 1st edition. That said, his short novel I Am Legend casts a wide shadow, creating the zombie apocalypse genre in a novel with nary a zombie in sight. George Romero of zombie fame and Stephen King have both acknowledged his influence. I Am Legend  has produced three film adaptations. The first adaptation was 1964's The Last Man On Earth , starring Vincent Price, a film I've not seen. Reading its wikipedia entry it seems they stayed pretty close to the plotline of the novel. The second was the classic 1970s Charlton Heston film, The Omega Man . Finally there was the more recent I Am Legend  starring Will Smith. Both The Omega Man  and I Am Legend  have their virtues but I don't think either of them really "got" the novel. With that preliminary out of the way, let's talk about the novel itself. It takes place some twenty years in "the future", though it...

RPG Review: Dwellers of the Forbidden City

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Earlier I examined some of TSR's earlier adventures which features what were essentially miniature campaign settings. They all had home bases for the adventurers, a wilderness, a decently sized dungeon, etc. Dwellers of the Forbidden City  shares some commonality with those but is also its own beast. A friend in my first D&D group lent me his copy of Dwellers of the Forbidden City.  There was one thing that grabbed my attention immediately. The map. It was a gorgeous map, portraying the titular Forbidden City in all of its glory. Moreover, unlike previous D&D adventures, this map was a 3D drawing. The Forbidden City itself lay at the bottom of a rift. Even without reading a single line of text one's imagination could not help but be stirred. To the best of my knowledge this was the first isometric map to appear in a D&D adventure - it might be the first such map to appear at all. As can be seen by the low-quality image to the right, the Forbidden City lay...

Fantastic Real-World Terrain

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White Mountains of New Hampshire Having lived most of my life in Connecticut and Massachusetts, there's certain things that come to my mind when I think of "wilderness". First and foremost, there's trees. In most fantasy settings there are certain sections of the map labelled as "forest". Here in southern New England one gets the feeling were it not for urbanization, pretty much every "hex" would be forest terrain. Moving further north to northern New England we find ourselves in the White Mountains of New Hampshire and Green Mountains of Vermont. Before having kids, my wife and I would go hiking in the White Mountains several times each spring and summer. There the terrain was very forested and very mountainous - no surprises there. You'd have tree-covered mountains and more rocky mountains, such as what you'd find in Franconia Notch. The notches themselves are the valleys between ridges of mountains. For me it is one of the most bea...

Frank Herbert's Dune

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I'd first heard of Dune  when I was in middle school. There was some magazine distributed at our school which described the book and the upcoming movie - I believe this was in 1983 - I do remember it was a while until the movie finally came out. I also remember it was one of those movies I wanted to see in the theaters but never managed to. My parents got me a movie tie-in novelization (same text as the classic novel but with a cover from the film) but I never managed to get too deep into it. Several years later, during my sophomore year of college at UConn, I was looking for a new book to read at the co-op. At the time my taste in fiction wasn't too spectacular, being dominated by Star Trek novels and the novels TSR put out. Still enjoyed Stephen King, though he was unfairly in the ghetto of "genre writers". Wanting something different, I decided to splurge on a new copy of Dune , my original copy some sixty miles away at my parents' house. This time it truly...

RPG Review: D&D Basic Rules (8th-11th Printing)

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D&D Basic Magenta Box For me D&D began with the "magenta box" version of the D&D Basic rules. My next door neighbor received it for Christmas, it having become available at Toys R Us and similar stores. During one snow day I was flipped through it and was hooked - to be honest, I was also confused as heck, as were most people who were introduced to it via the rules and without other people teaching them. I'm not certain how typical my experience was - learning the game by figuring it out on my own. Unfortunately Wizards of the Coast no longer has its old D&D PDFs available for sale - and even when they did they did not have this version for sale - they had the later "red box" Basic set and the previous "blue box" Basic set. To be honest, the red box is probably a better introduction to the rules but I prefer the atmosphere of the purple box. D&D Basic Red Box D&D Basic Blue Box \ ...

Developing a New Campaign Setting - Broad Strokes

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Previously I examined some of the early TSR D&D adventures which effectively doubled as settings. In this installment I'm going to begin constructing my own in broad strokes. The goal isn't to design everything about the world but rather to think about the world at a high level, enough to properly place the local setting. As I'd mentioned, I'm a big fan of nautical elements to campaign settings. I'd given some thought to a water world like Ursula K. Le Guin's Earthsea  or a Pacific setting inspired by the Aubrey/Maturin series and Polynesian history and legends. However, while a campaign setting should engage its creator, I do want to be careful not to overdo it with extreme detail - the Judge's hobbies should not interfere with the enjoyment of his players. ("Wait a minute, what time is it when it is seven bells?") There is something to be said for a certain amount of familiarity. I know there's some controversy on George R.R. Matrin...

Developing a New Campaign Setting - Exploring What Has Been Done Before

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I'm in the process of getting a game ready for Dungeon Crawl Classics . I've been gratified that my recruitment effort on my young little blog has gotten some interested parties. In today's post I'm going to begin the process of designing the setting. What I'm going to do is explore the nature of some early adventures which double as settings in their own right. This ties in nicely with the idea of "sandbox" play, an approach to game play that has been rediscovered over the past several years. In this model, the setting is developed and the characters are let loose upon it. There isn't a metaplot or a course of action that the players must  take. However, they tend to have super-shiny dungeons which just scream "visit me, I have treasure". And what hero in the mold of Fafhrd, Grey Mouser, Conan, Tregarth, or Shea could resist such gems. The classic novice adventure, Keep on the Borderlands features a neat little play area. You...