Posts

RPG Review: The Big Crime

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This post isn't a first impressions review of the new Spectrum Games RPG The Big Crime . A few disclaimers. The first is that while I've never met one of the authors, Cynthia Celeste Miller, she is someone who I've corresponded with a lot on Facebook and I admire a great deal. Moreover, our interests are pretty close together - 80's cartoons, comic books (especially of the Silver and Bronze ages), etc. The second disclaimer is more administrative just in case I never get around to a more full review reflecting actual play or additional details (I have some Delta Green reviews I'm meaning to do as well). Life of late has been more intense than usual. My wife's school closed down at the end of last October and being a person who has anxiety problems in the best of times, the last few months have been rough. The past week or two has seen an improvement - I've been paying more attention to my own mental health and my wife has secured a long-term sub positi...

Remembering Aaron Allston

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Aaron Allston passed away this past week. Allston was a prodigious game designer and author. In the roleplaying world he was best known for his work for Hero Games, TSR, along with Ghostbusters International for West End Games. He later moved on to producing fiction, best known for writing several well-received novels set in the Star Wars universe. For many in the gaming world he is best known for his Hero Games work but I was most familiar with his work for TSR, most notably being the force behind three of the most noteworthy D&D products of the late 80s and early 90 (along with several other products he wrote): GAZ1: The Grand Duchy of Karameikos (1987) Dungeons & Dragons Hollow World (1990) Dungeons & Dragons Rules Cyclopedia (1991) The Grand Ducky of Karakeikos  was a detailed look at the default starting area of play in the D&D "known world" (later renamed Mystara). The Hollow World  gave us a good measure of pulp with the lost civilizations o...

Film Review: The Warriors

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New York actor Roger Hill passed away about a week ago according to the New York Daily News . He was best known for playing Cyrus from the 1979 film "The Warriors". I first encountered "The Warriors"on television in the 1980s. It was a perfect movie for me. By this time I was settled in Connecticut but still had a healthy love for my native city of New York and still went back there quite often to visit and stay with family. I have prints of old maps of New York City in my house here in Massachusetts - one of Colonial-era New York and another of the 1970s New York City Subway map. What got my attention as I was channel surfing was the frequent scenes taking place in the subway.  "The Warriors" tells the tale of a gang (named the Warriors oddly enough) that travels from their home turf in Coney Island to a meeting of gangs in the Bronx. They have been assembled under a flag of truce by Cyrus, leader of the biggest gang in the city. Cyrus has ...

No Power in the Verse Can Stop Me - Thoughts on Firefly Gaming

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Yes... Yes... This is a fertile land and we will thrive. We will rule over all this land and we will call it... This Land. - Wash, Firefly Episode 1: "Serenity" With a new Firefly RPG out this month I've been rewatching some episodes of the sadly short-lived television show. There's a decent chance I'll at the very least be taking it for a spin - I have some pretty good memories of the the older Serenity RPG, the basis for which Margaret Weis Productions (MWP) created the Cortex System. Cortex System had a decent amount of similarity with the Savage Worlds RPG. With the Smallville RPG, the Cortex System evolved into Cortex Plus. Though the character sheets might look rather similar, the engine changed quite a bit to be a far more "narrative-based" RPG. For example, one of the most important aspects of a character in Smallville is his or her relationships with other characters. For example Clark Kent could use his rating in his relationship with ...

Delta Green Fiction

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In my last post I spoke a bit about Delta Green. After posting I realized that my familiarity with Delta Green is solely through RPG supplements and I was very unfamiliar with the Delta Green. To be honest, I have a tendency to avoid most "gaming fiction" - I read and enjoyed Dragonlance and Drizzt once upon a time but generally speaking I tend not to enjoy it. However, I was curious as to the Delta Green fiction so I asked around on the Call of Cthulhu RPG Google+ Community .The people there spoke very highly of the Delta Green fiction, even those who, like me, generally don't read RPG fiction. With that in mind I've obtained some ebooks of what seemed to be available and did some searching online to compile a list of what seems to be available in chronological order. After I finish the first anthology I'll post a review. However in the meantime I thought it might be worthwhile to share what I've been able to find. Delta Green: Alien Intelligence . An an...

Alternate Mythos Lenses

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HP Lovecraft's Cthulhu Mythos have had an influence on various forms of entertainment. Many episodes of Doctor Who and Star Trek have had a Lovecraftian feel to them. The early Tom Baker episodes of Doctor Who with stories like Pyramids of Mars , Horror of Fang Rock, and Talons of Weng-Chiang have many elements to be found in the Cthulhu Mythos, like ancient aliens, god-like beings visiting the Earth, etc. Star Trek had references to the Old Ones placed by Robert Bloch in What Are Little Girls Made Of and many episodes dealt with the remnants of previous interstellar empires - the Iconians, known as "Demons of Air and Darkness" come especially to mind. And looking at the Mind Flayers of Dungeons and Dragons one cannot help but find influences from Lovecraft. What I've found rather interesting is those settings which go beyond mere influence from the Cthulhu Mythos but embrace their cosmos in its entirety yet put their own unique perspective on them. One of the...

Having a Long-Term Relationship with the Old Ones

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The Call of Cthulhu RPG has a reputation for extreme mortality. If you don't die you're pretty much doomed to go insane. The rules certainly allow for this to happen. Even without adding the supernatural your character is rather fragile. He or she has about 12 hit points. Almost any firearm can kill an investigator with a single hit (sometimes requiring a critical). As of the 6th edition you can only dodge once per round so if your foes gang up on you you're pretty much doomed. Add to it supernatural beings and you become aware of just how fragile your character is. And then you've got the danger of going insane. It doesn't take much to drive an investigator at least temporarily insane. Reading on various gaming forums you 'd get the idea that your typical character can last but a single adventure or two. I mentioned previously  that this uncaring fragile heroism nevertheless gives the game a certain heroism. However, I also have found that the genre is...