First Impressions of Delta Green - Agent's Handbook
The first thing that struck me about the Delta Green Agent's Handbook is just how dark a game this is. Reading through it I see a game that like it's parent, Call of Cthulhu , puts our protagonists on the front lines against ancient horrors with life and sanity on the line. But Delta Green has more ways to make the agents fall to pieces. There's rules for abusing stimulants on a mission, game-related reasons for seeking solace in the bottle. rules for sacrificing - or just losing - pieces of your personal life. If you are lucky you'll end up in Cthulhu's tummy. If you're unlucky you'll wind up losing your mind, your marriage, your job, and/or your freedom. What I really like is there's rules - simple rules - for all of this. A bit of a rewind is in order. Delta Green is a take on the Call of Cthulhu Mythos. First published in the 1990's as a Call of Cthulhu supplement, it dealt with dueling government agencies and conspiracies trying to des...