See You at Munden's

Back in the 80s and 90s my brother and I were perplexed by a frequent letter-writer in comic books, one "Uncle Elvis" who used to close his letters "see you at Munden's". What the heck was he talking about and why was the editor replying as if she knew what he was talking about? You know nowadays one simply Googles for the answer to such questions...

Eventually my brother discovered that Munden's was a bar in a city at the nexus of realities, Cynosure. Cynosure was the setting of the comic book Grimjack, published by First Comics and created by John Ostrander and Tim Truman, both still active in comic books last I checked. At the time my brother discovered all this First Comics was either out of business or about to go out of business, though over the years (and with the help of eBay) he was able to get a complete collection of Grimjack comics. I've inherited that box of comics and I've also been purchasing the collected versions from IDW, though they aborted the publication halfway through and have begun again with smaller sized omnibus editions. I've yet to do a complete read of Girmjack but I've been thinking about the setting of Cynosure.

Cynosure is a "pan-dimensional city", one where multiple realities meet. You could be walking down a street that is straight out of Lankhmar, take a few turns and find yourself walking down a street that would fit in perfectly in Mos Eisley Spaceport or Coruscant. On one block magic and technology might work perfectly while on others one of those might be partially or completely limited.

It's a tough concept to fully wrap your brain around, one that I think requires some suspension of disbelief. I'd always try to figure out how such a city works. How tightly together is the city? Do people use it to travel from one dimension to another? What do the inhabitants of the component cities, the parts not part of Cynosure, know about Cynosure?

That said, it makes for an awfully neat place for gaming. I think it would be especially appropriate for games like Dungeon Crawl Classics where other planes and dimensions are an expected part of the game and many of the source materials make use of such concepts.

As far as RPGs go I can think of just one RPG which is about a pan-dimensional city, Nexus: The Infinite City. Nexus definitely feels like a game of its period, the early 90s, when a lot of interesting game ideas came out - it saw the birth of The World of Darkness and also saw lots of little-remembered games such as Nazis in space in Reich Star or after the rapture in The End (the latter having a d20 version several years ago). Nexus was published by Daedalus Games which also did the first edition of the better known Feng Shui RPG. Looking at the credits for Nexus it had a lot of people who have gone on to be very well known in the gaming industry - Robin Laws, Bruce Baugh, and Rob Heinsoo coming to mind. It's worth picking up for inspiration if you can find it but it is hard to find - I stumbled across it in the discount box of a game shop several years ago.

To do a full-fledged game in such a city I would think you would need a game which can handle genre crossing easily. On the crunchy side games like GURPS or Hero could certainly handle such things. If one is more on the storytelling side of the axis various incarnations of Fate would certainly work well. Grimjack features scenes where its protagonist, John Gaunt, uses his knowledge of the city to know just where to go to make bullets not work against him - a great example of the sorts of actions taken with Fate points.

However, one would not need to do a full game in such a city - it certainly could be used for an interesting adventure in a game like Dungeon Crawl Classics where adventurers encounter such a fantastic city.

Comments

  1. This makes me think of another comic book, or at least a specific story line within it. Sandman, at World's End. More a tavern than a city, but a tavern big enough to fit as many characters as you could ever need. It's always crowded, but there's always room - and another seat - for anyone who comes in to shelter from the storm. it's a nice idea that I've seen run in a game or two, which has the fun of the multi-universe idea, but in a smaller, easier to handle package.

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    1. I remember that one - it was a neat framing device. Actually if memory serves one of the stories involved someone who went exploring his city and wound up someplace else...

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