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Showing posts from November, 2018

SJWs, Alt-Right, and Fascists, Oh My! Real World Horrors in RPGs

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There's a lot of controversy going on with the latest incarnation of Vampire: The Masquerade . Apparently, in the new Camarilla book Vampires are posited as being behind the Chehen anti-gay purges - somehow related to hiding the true threat of Sharia law or something. To be honest, I found the editing of the text a little hard to follow. White Wolf's owners, Paradox Interactive, has announced they are recalling a pair of books with such offending text as well as exercising greater control over White Wolf and no longer developing products in-house. The backlash has ranged from "about time" to "they're not really taking responsibility" to "they are caving into social justice warriors". I'm thinking a bit about what I would consider to be, at best, a horribly clumsy attempt at including real-world horrors into an RPG. At worst, it was an act of ill intent, trivializing the real suffering of LGBT people to push an agenda I find abhorr

1910s vs. 1920s United States in Call of Cthulhu - A Quick Overview

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The default era in the Call of Cthulhu RPG is the 1920s. The 1930s, a common era for pulp campaigns, is another well known era. I've kicked off a 1910s campaign. One of the things that I'm working on is making the period stand out differently. This is an incredibly brief, stream of consciousness capsule - any of these paragraphs could be an entire post - or book! This is a fairly US-centric blog post. What are the important differences? Let's start off with the my starting year of 1914. Very quickly, immigration is going to drop off. The Great War helps bring about a drop-off, with European nations occupied with war. However, immigration laws in 1921 and 1924 will do even more of a job in slamming the door on immigration, specifically targeting "undesirable" immigrants such as Italians, Slavs, Poles, and Jews from Eastern Europe. It also reinforced bans on Asian immigration. Politics are a bit different. The German, Ottoman, Russian, and Austro-Hungarian E

Introducing Cthulhu Boston: 1914

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After mulling over a few options for gaming this autumn and winter, I'm kicking off a game set in Boston of 1914. The First World War has been in the news a lot lately, with today being the centennial of the armistice. I came across a quote by Lt. Colonel William Murray which struck me - "No more horrors. No more mud and misery. Just everlasting peace." I don't plan on setting the bulk of the game in Europe. It is set in Boston. Here in the United States we sat out much of the war, joining it in spring of 1917 and not being in Europe in earnest until near the end of the conflict. I've been looking through old newspapers - our game will be starting on June 29, 1914 - the day after the assassination of Archduke Franz Ferdinand and his wife. It is noteworthy that while this was certainly seen as a major event, there was no clue that the spark which would ignite the world into war had just gone off. You see that in the papers over the next few days, with the st