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Showing posts from August, 2015

#RPGaDay2015 Day 31 - Favorite non-RPG Thing to Come from RPGing

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I've already seen a bunch of people post their thoughts on this and I'm going to be boring and echo what I've seen. For me, the best thing to come out of gaming not related to gaming is the people I've met through it and the friendships I've formed. I've not become friends with everyone I've gamed with - heck I've gamed with a few people who I'd prefer to not associate with again. And there's some who are great people but we didn't quite click outside of gaming- which is human nature. But I've also made some lasting friendships through gaming which I greatly value. People I can talk about families, careers, movies, sports, religion, and other stuff with. People to hang out with. Oddly, as my gaming has become more online in the 21st century I've found that I'm able to form friendships with people whom I'm never met in person. I've experienced a similar phenomenon at work, where though I work near Boston, I associate regu

#RPGaDay2015 Day 30 - Favorite RPG Playing Celebrity

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This is a bit of an odd topic that I'd not normally give  a lot of consideration to - gaming celebrities. There's a number of celebrities who have been known to show up in World of Warcraft  online but I'll stick to traditional tabletop games. I did some googling to see if there were any surprises - turns out actress Dame Judi Dench is known to be a gamer which I'd had no idea. I also discovered conservative columnist Michelle Malkin to be a gamer. Actor Vin Diesel is known to be a huge D&D fan and is always a delight on film (the man managed to deliver the line "I am Groot" with like a gazillion variations in Guardians of the Galaxy ). I'm going to to give the nod to Stephen Colbert who over the time of Colbert Report slipped many D&D references in. He clearly has some serious geek credibility, easily exchanging lines about Tom Bombadil with Neil Gaiman. Get More: Comedy Central , Funny Videos , Funny TV Shows

#RPGaDay2015 Day 29- Favorite RPG Website/Blog

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I'm not certain I have a must-visit RPG website anymore. I still do the occasional peeks at rpg.net and yog-sothoth.com . Oddly I probably visit Google+ for most of my gaming collaboration. I've got a pretty broad group people in my circles and am a member of numerous communities. I know Google+ gets dinged a lot as a social media site, but I find it excels in bringing people of common interests together. The only negative is if you are a member of many similar communities, you often see the same post multiple times since Google+ does not allow for a single post to appear in multiple communities. Google+ is also a nice play to meet people for online gaming. Some of the people I've met that way I've had a single or a few games with, others I've been gaming with for several years and talk with them outside of gaming.

#RPGaDay2015 Day 28 - Favorite Game You No Longer Play

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For this post I have two criteria: It be a game I used to play a lot The odds of ever playing it again are small I'd mentioned the Last Unicorn Games incarnation of Star Trek when discussing my favorite science fiction games . Those games  have a special place for me. Coming out from 1998 to 2000 they mark the point when I began regularly gaming again. Star Trek was at a high point of its popularity in the 90s and I feel Last Unicorn Games was a great complement to the Star Trek television shows. There was a great community which formed around these games, centered around the still existing trek-rpg.net site. Gamers discussed ideas, house rules, etc., the writers of the RPGs were regular posters, etc. In 2000, shortly after Wizards of the Coast acquired Last Unicorn Games, the license went to Decipher. Much of the team involved in the LUG incarnation went on to create the Decipher version, which was itself a fine game that I got a bunch of mileage playing, but I do fi

#RPGaDay2015 Day 27 - Favorite Idea for Merging Two Games Into One

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A few days ago I'd mentioned how my perfect game would be some variation of Pendragon, adapted for a setting I preferred over Arthurian. When I wrote that I was thinking how very much I'd love to see some variant of Pendragon used for playing in the setting of George R.R. Martin's A Song of Ice and Fire. The passions and traits rules are perfect for modeling the interesting yet flawed characters of the setting - Ned Stark's stubborn honesty, Tyrion's inability to keep his mouth shut, etc. Moreover the system for large-scale battles, managing houses, etc. would fit the setting very well. I'd also not throw out Green Ronin's effort in their Song of Ice and Fire RPG. The house creation rules are very appropriate to their setting, with the possibility that all characters are part of the same house as opposed to Pendragon's default assumption of each character being a landed knight.

#RPGaDay2015 Day 26 - Favorite Inspiration For Your Game

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As far as my gaming inspirations go, I think I've a number that are pretty normal. I like listening to music while I'm prepping for a game, with my choice varying wildly from jazz to industrial. I like jotting ideas down, sometimes electronically and sometimes in a high quality notebook, armed with my Pilot Vanishing Point fountain pen - yes, my technology varies from old school to the latest and greatest. One thing I really rely on is history. I love learning about the past. Sometimes about the Roman, Byzantine, and Ottoman Empires. Sometimes Colonial and Revolutionary America. I've read much on the late 19th and early 20th centuries. The post-World War I period, the Great Depression. I especially enjoy learning about how people lived their lives in different periods. I pictured people similar to my great grandparents when I visited the Lower East Side Tenement Museum in Manhattan. I've had a blast getting into debates with character actors in Colonial Williamsbu

#RPGaDay2015 Day 25 - Favorite Revolutionary Game Mechanic

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I've been gaming long enough for that I remember when a lot of now normal game mechanics were first taken for a spin. Though as I gave some thought to today's entry there's one game that kept coming to mind - and it's one I've not mentioned in my #RPGaDay2015. And sadly I've not had a chance to try the game out yet either, though it remains on my bucket list. I think the best criteria for such a mechanic is that it indeed be revolutionary but also seem obvious - a sort of "gee, why didn't someone think of that before now?" By that criteria, I'm going to nominate the action system of Cubicle 7's Doctor Who: Adventures in Time and Space . We'll examine a problem that emulating Doctor Who has and then we'll discuss how Cubicle 7 resolved this. The Doctor, in his over fifty year history, has never regularly carried weapons. On occasion he's been forced to make use of them, but generally speaking he defeats his opponents by out

#RPGaDay2015 Day 24 - Favorite House Rule

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This posting, I think, is a quick one. And it's not even a house rule anymore though at the time it was... Back in the 90s, I think in the Usenet group rec.games.frp.dnd though it might have been in Dragon magazine, I read about the idea of allowing first level D&D characters to start with maximum hit points. It's normal nowadays but at the time the official rule was at first level you started with random hit points. This was an idea I really liked and made use of, though I'm trying to remember if we really ever allowed first level fighters to go adventuring with just one or two hit points. But the rule did protect magic-users from angry housecats. Simple, easy to implement, and greatly improving the game, everything a house rule should be.

#RPGaDay2015 Day 23 - Perfect Game for You

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Geez all this obsession with perfection... Perfect game for me. I'm going to answer this one partially and revisit this one when it comes time to mash-up two games. My perfect game would be a modified version of Pendragon. It has a number of things that I really like about it. First of all, it has a rules set I really enjoy - though it is d20 instead of d100 based, it is still a BRP system. Very easy to understand and visualize. I also really like the generational play of the game, with each adventure presumed to take place over a year and your character not expected to make it to the end of the game, whether dying of natural causes or of violence. Related to that, Pendragon treats wounds very seriously, harkening back to the state of medieval medicine, in a way that few games do - it is possible to be victorious in battle and then die of your wounds. There's a few things which prevent this from being a "Perfect" game for me. First of all, I have to confess wh

#RPGaDay2015 Day 22 - Perfect Gaming Environment

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This is kind of weird for me since it's been several years since I've had a regular gaming group physically present. That's not to say that I've not been gaming, rather I've been doing my gaming online. So let's start with physical environment - really what I need for that is a reasonably big table with enough seats for all the players and some space for character sheets, maps, munchies, etc. Now that I have kids I've grown to appreciate being able to isolate that space a little bit to give the group some privacy (and since our humor would often not be suitable for kiddies). Gaming online has come a long way. Our first effort was when a player moved away and continued to game with us. We used a webcam, a video messaging app, and aiming the camera carefully at any maps we might be using. It worked reasonably well. Our next experiment was with Fantasy Grounds. It's worked well - it's a Windows Application designed to integrate character sheets, m

#RPGaDay2015 Day 21 - Favorite RPG Setting

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I'm going to narrow this down a bit to cover settings just created for a game and exclude licensed settings and slightly modified versions of Earth. As someone who gamed back when old school stuff was new, I remember the original versions of settings like TSR's Forgotten Realms. My default game setting was usually World of Greyhawk. I'd still gladly set games there. That said, I really enjoyed Wizards of the Coast's Eberron Campaign Setting, especially in its original incarnation. It really hit a lot of criteria that I enjoy. It didn't feel like a world that had no room for the players to do important things. It took place in the aftermath of a major war with a strong feeling another one is coming, giving a bit of the feel you get in 1920s/1930s Earth with high action, airships, and lightning rail trains. It had an awesome fantasy city, the city of Sharn, something like a miniature medieval Coruscant. It did a great job creating realms with interesting rulers,

#RPGaDay2015 Day 20 - Favorite Horror RPG

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That is not dead which can eternal lie, And with strange aeons even death may die. "The Call of Cthulhu", H.P. Lovecraft Call of Cthulhu , being my favorite RPG, easily fits into this category as my favorite horror RPG as well. The odd thing is I don't recall having played another horror RPG - I suppose playing Vampire: The Masquerade  might count but it doesn't seem to be a horror RPG in the same way that Call of Cthulhu is - in that game the characters are the monsters. I've also played Eden Studios' Angel  RPG but that's a bit more a monster hunting RPG than one of horror. Before I talk about the feel of Call of Cthulhu , I'd like to take a look at its rules. There's been a major revision with the 7th edition, but in all honesty, a 1st edition adventure could still be used with conversion on the fly for 7th edition characters. A major revision for Call of Cthulhu is still fairly minor compared to most games. It's a nice simpl

#RPGaDay2015 Day 19 - Favorite Supers RPG

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When it comes to Supers RPGs I've not had a ton of luck. I think it is largely because there's a number of genre conventions in superhero stories, primarily in comic books, that don't translate well in an RPG. Getting captured, letting the villain get away, etc. These are things that don't just sit well with most gamers. With that in mind I've a bit less experience in supers gaming than in other genres. Off the top of my head I've run or played in: Marvel Superheroes (TSR, original and advanced games) Champions 3rd Edition DC Heroes (Mayfair, 1st and 2nd editions) Mutants & Masterminds (own all 3 editions, played 2nd) Wild Talents As with a number of earlier entries, it comes down to two main games. I played a ton of the old TSR Marvel Superheroes game. It really seemed to capture the Marvel Universe of the 80s and early 90s rather well and was fun and easy to play. I have also done a brief Wild Talents game, using the Kerberos Club

#RPGaDay2015 Day 18 - Favorite SF RPG

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Geez this one is really tough too. For a fairly long period the great bulk of my gaming was in the science fiction genre. I'm going to limit this to only games I've played or run - there's a number, like the Firefly RPG  that I'm really looking forward to trying at some point. Even limiting it to that gives a pretty broad range of RPGs. Off the top of my head, that'd include (in rough order of my first time playing them): Gamma World (2nd Edition) Star Frontiers Star Trek (FASA) Doctor Who (FASA)  Star Wars (West End Games) The Babylon Project (Chameleon Eclectic) Star Trek (Last Unicorn Games, various incarnations) Star Trek (Decipher) Star Wars (Wizards of the Coast, various editions) Serenity Star Wars: Edge of the Empire I'm pretty sure there's one or two missing. Interestingly, I've never actually played Traveller, though I have often borrowed from it for many games. There's two there that really rise to the top, though I

#RPGaDay2015 Day 17 - Favorite Fantasy RPG

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Eek there's like too many of these... I'm going to go over some of the games I've played before zero-ing in on a favorite. Once upon a time I had a blast with a D&D 3.5 game in the Eberron campaign setting. I'm going to say that D&D 3.5 was a blast to play. However, in terms of running the game, especially with regard to prep work, I found it a bit cumbersome. I played some D&D 4e and generally enjoyed it but it felt a bit different from other D&D games and we did run into the dreaded "grind" where the outcome a combat is clear several rounds before it ends. I've also done some RuneQuest - the second incarnation of the Mongoose version. It's pretty similar to the current incarnation. I enjoyed the give and take of RuneQuest combat and the straightforward skills system. I've only done one full campaign with that, a rather enjoyable fantasy Vikings meeting Lenape in Manhattan. In more recent games I used Dungeon Crawl Classics

#RPGaDay2015 Day 16 - Longest Game Session Played

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Daniel needs his sleep... To be honest, I'm not a veteran of super-long game sessions. After I moved to Massachusetts and began regular gaming again after a break of several years. there were a number of sessions that would run from around 7 until midnight or 1. But that's not like the twenty hour sessions I know some folks have... Nowadays, with kids and the fact I'm several years into my forties, even that's a dream, with sessions in the 2-3 hour range. I've learned to use hour-long television drama as a model for planning a game session. Part of me misses the ability to keep a game going deep into the night and into the next morning, but to be honest I'm glad to have people I enjoy gaming with on a regular basis. A player in my group and I have jokingly suggested opening a retirement community for gamers.

#RPGaDay2015 Day 15 - Longest Campaign Played

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The next campaign is always the best one. Some of us, like yours truly, are easily distracted by shiny things. I'm rather pleased that my recent Dungeon Crawl Classics "campaign" ran to completion with a total party kill in its second adventure... My longest overall campaign is probably a game my brother and I would do off and on throughout the late 80s to the mid 90s, working its way through a variety of classic AD&D adventures along with a number of home-brew adventures. The Temple of Elemental Evil fell, the Slave Lords were defeated, as was Lolth, Demon Queen of Spiders. Great times were had on the Isle of the Ape as well as a visit to modern (1980s) London to retrieve the Mace of St. Cuthbert. In a more traditional group I'd say the longest game I played in was a Star Wars campaign I ran from 1999 through 2004, with a few breaks for some Star Trek and D&D 3rd edition. It was a Rebellion campaign, starting off with a Jedi in Training former Imperial

#RPGaDay2015 Day 14 - Favorite RPG Accessory II

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I've seen a lot of RPG accessories posted today that are not related to gaming products and it got me wondering what sort of item along those lines I'd go for. I'm a techie. I don't have the absolute latest and greatest toys all the time but I do like my toys. And one thing that makes my life easier is to easily get data on these toys. I tend to prefer digital products nowadays. I have two excellent devices for reading digital gaming products - a Google Nexus 9 and a Microsoft Surface Pro 3. To store all these pdfs and related files I make use of Google Drive. And I also keep my own personal gaming notes - random notes, adventures, maps, writeups, etc. on Google Drive. I run my games using Roll20 embedded in Google Hangouts. I have a Google+ community for my current and past game groups. And I like the collaborative nature of Google+ in general, which has put me in touch with lots of interesting people. So oddly, my favorite RPG accessory of this nature is the tools

#RPGaDay2015 Day 14 - Favorite RPG Accessory

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Discover all the technical and natural wonders of the fantastic Star Wars saga. Here are sleek starfighters that clash with mile-long Star Destroyers, tilling the void with streaks of laser fire and blazing wrecks. Here are armor-clad stormtroopers battling desperate-Rebels across the galaxy. Here are detailed descriptions of the bizarre aliens, devastating weapons, amazing Droids, courageous heroes and cunning villains of the Star Wars universe. - Back cover text for West End Games' The   Star Wars Sourcebook [Note I'm going with this post I'm defining an accessory as an add-on to a game - I see a number of other people are going with non-gaming accessories- I might make a supplemental post along those lines.] Shortly after 1983 Star Wars as a franchise began to rapidly dry up. The Marvel comic continued after Return of the Jedi  but limped to an end in 1986 as a bimonthly comic. There were cartoons about Ewoks and Droids. And some absolutely horrible live-action

#RPGaDay2015 Day 13 - Favorite RPG Podcast

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Well this is a bit odd since I'm not a huge podcast listener, though a number of players in my group are and I've listened to quite a few on their recommendations. I think my favorite would have to be The Good Friends of Jackson Elias .  First of all it's a super-awesome name, referencing the fictional writer whose fate triggers the classic adventure Masks of Nyarlathotep. Moreover, I really enjoy the way they do their podcasts - the interaction of the hosts is enjoyable, it's not updated at such an insane rate that trying to keep up is impossible (though I'm pretty awful at keeping up), and you can definitely pick and choose episodes to listen to. They've a nice variety of subject matter - focused on the Call of Cthulhu RPG but delving into similar RPGs (like the excellent and underrated Hot War RPG ) and discussion of various Mythos fiction, horror films, etc. The topic matter varies but it tends to match extremely well with my own interests. (So thanks gu

#RPGaDay2015 Day 12 - Favorite RPG Illustration

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I'm actually able to give a straight answer on this one as I do have an actual favorite - it's a classic and one I'm sure others will have it as well and deservedly so - David Sutherland's A Paladin in Hell from the 1st edition of the AD&D Players Handbook. For me this illustration captures the heroism of the paladin - not the infamous "lawful stupid" caricature but the true hero who will fight the forces of evil in their own domain against overwhelming odds. I'd also like to highlight the work of Tim Bradstreet who became best known for his work on Vampire: The Masquerade.  Another of my all-time favorites is his "Methusalah" illustration from that game's 1st edition: It would be hard to overstate the impact Vampire had on the gaming community in the 1990s. A large part of this was its extremely evocative art. I tried to picture one piece of Tim Bradstreet's art which really captured the moment,

Infected: Reviewer Copy

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Over the past few days I've seen some previews for Immersion RPG 's upcoming Infected  RPG, set in a world crawling its way out of a zombie apocalypse. Now to be honest, their website does have an amusingly bold declaration: " We are a pen and paper Role Playing Game company in the final stages of creating the most exciting system and settings you’ve ever played."  Their starting RPG, Infected , is due to launch on Kickstarter in about a week. To be honest, it was the artwork that first caught my eye, being strongly reminiscent of the Playstation game The Last of Us. From reading the reviewer/preview copy at their website, I see Infected  takes place a few years after the outbreak of a zombie epidemic. It started with a kind of superflu which put people into a coma that slowly slid towards death - a coma they sometimes "recovered" from as zombies. It's a bit of a change from the infection vectors in The Walking Dead by making it more of a vi

#RPGaDay2015 Day 11 - Favorite RPG Writer

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OK this one isn't fair - there's about fourteen gazillion I'd pick... I'm not even going to give a pretense of trying to pick just one. This time I'm going to list those writers who, seeing their name on a product, will make me give some serious thought to buying it when I might not otherwise. This is a somewhat random list and I'm sure I'm going to leave someone off that I'd wanted to include... Mike Olson - While not having a huge portfolio, he made some very interesting tweaks with the Fate system in the Kerberos Club's Fate version (an amazing setting to begin with) and fully realizing that in Atomic Robo, a game which so perfectly captures the feel of the comic it is based on. Steve Kenson - Best known for creating Mutants & Masterminds , I actually first heard of him back when he did some writing for Last Unicorn Games' Star Trek: The Next Generation. Once upon a time he shared with me some of his background for a sector he de

#RPGaDay2015 Day 10 - Favorite RPG Publisher

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I seem completely unable to give an absolute straight answer on these posts. But that's ok, as they do seem to have me writing a heck of a lot more than I had been... If I were forced to pick one I'd probably go with Evil Hat Publishing. They've produced some great games, have fantastic customer service, and seem to be just good all-around people. They don't produce a ton of products but at the same time they seem to have found a way to determine what it is they're able to take on and deliver on that. Who else do I like? Chaosium produces my favorite RPG, Call of Cthulhu . If their new management irons out some of their problems, they'd be tied or ahead of Evil Hat. (i.e. delivery of Cthulhu 7th Edition physical books, finally realizing Pulp Cthulhu). I'm cautiously optimistic on this front. It's hard for me not to like Cubicle 7. They've put out a ton of games that are on my list of "I really really wanna play" - Doctor Who , The

#RPGaDay2015 Day 9 - Favorite Media You Wish Was an RPG

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You come into camp, rent my lot, within six hours you blow in a guy's eye with Wild Bill Hickok backin' your play. Next day, I'm supposed to sell you the lot, put you in business, without askin' who the fuck you are or what the fuck you're doin' here? - Al Swearengen, Deadwood I'd love to see someone taking a stab at making an RPG out of HBO's Deadwood. One of the problems I've had with running a campaign set in the American Old West is getting a good frame for the campaign. Sure, one can add the undead (which Deadlands  does to great effect), but I'd love to see a historically accurate Old West. The challenge in adapting Deadwood is the loads and loads of characters. Such a setting seems a great option for troupe play, as described in Ars Magica and in other games. In this model, every player has a few characters, often of varying importance and/or power levels. While Deadwood  is a violent place, you would want to use a system

#RPGaDay2015 Day 8 - Favorite Appearances of RPGs in the Media

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When I was in middle school I saw the movie E. T. the Extra-Terrestrial . One neat scene was a bunch of the older kids playing a D&D game (or something a whole lot like D&D). Though in my neck of the world (Connecticut) didn't have the massive "D&D is satanic" scare that other parts of the country did, it was really neat seeing a D&D game presented as something a bunch of people did to have a good time - unlike Mazes & Monsters which seemed to posit you'd lose your mind, go exploring in the caves or steam tunnels and finally try to jump off one of the Twin Towers of the World Trade Center. Tom Hanks making the mistake that clerics get flying spells.... I've grown to enjoy some more tongue and cheek gaming references. My favorite is probably the reference to Trogdor the Burninator in "Chosen", the series finale to Buffy the Vampire Slayer . I can't find any video of it online but I did find the script: GIL

#RPGaDay2015 Day 7 - Favorite Free RPG

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Free? Free is good. I think we can ignore scurvy pirates. Most RPGs are available for "free" if you're willing to go to some sketchy sites and be willing to justify doing so to yourself. Rather we'll be focusing on free RPGs that the creators intended to be free... I'm also going to be focusing on free complete games, not free teasers or introductions. For this, I'm going to go back to Evil Hat's Fate Core  RPG. You can go to RPGNow right now and get yourself a copy of it and pay absolutely nothing for it. That is a great deal. You get an absolutely complete game that you can use for years. I'll also give a few honorable mentions. Stars Without Number - A game I'm itching to try someday - almost went with it in place of our current Star Wars game. Kevin Crawford's games do a lot better than tell you "oh set your game in a sandbox" - they give you a ton of tools and awesome backgrounds to do so. In Stars Without Number  yo

#RPGaDay2015 Day 6 - Most recent RPG played

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Today's entry is a bit easier for me to answer straight. The most recent RPG I've played (and the next one I'll play) is Star Wars: Edge of the Empire . For May the 4th I ran a one-shot Star Wars game (using the West End Games d6 system). It was rather fun and we wound up turning it into a campaign, though we are using the Edge of the Empire  system for the campaign. The game is set around four years before the events of Star Wars: Episode IV - the Rebel Alliance is in the process of coming into being but for the time being, a being has to earn a credit. We've got a quixotic Jedi, an Ewok demolitionist, a bounty hunter, a former pirate, and a rabble-rousing droid. I'm raiding my extensive West End Games Star Wars collection to give me inspiration and resources - our game is set in a modified version of a pre-Vampire Mark Rein-Hagen's Minos Cluster, from the Tramp Freighters  Galaxy Guide. Amusingly the first few days of this #RPGaDay experiment looked like it

#RPGaDay2015 Day 5 - Most recent RPG purchase

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You'd think this'd be an easy question. Most recent RPG I paid money for, even if I've not yet received it in the mail? Most recent I've taken possession of? Something else? Hey, I get to answer in multiple ways. Most most recent purchase is an order of Fantasy Flight Games' Star Wars:Force and Destiny RPG Core Rulebook and Gamemaster Kit.  Of course looking at my order status I see it as "Pending Shipping". C'mon folks, let's get this puppy out the door and to my house. In all honesty, I'm not certain how much use I'll get out of this book in the short-term - though my Edge of the Empire game does have a quixotic Jedi in it and we use the Force Sensitive specialization from that book for him. But I'd like to keep this campaign going for a while and I'd love to get some Force action in the game at some point. With the new movie coming out this December I'm really hoping to stave off the dreaded GM ADD. I did just yesterday

#RPGaDay2015 Day 4 - Most Surprising Game

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Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you? - Han Solo Well this one could be interpreted in two ways. One could go negative with "I thought it'd be awesome and it is a total turd!" But that seems mean. So I'm going to go with something better, way better, than I thought it'd be. My most surprising game would at this point be Fantasy Flight Games' Star Wars series of RPGs ( Edge of the Empire, Age of Rebellion, and Force and Destiny ). I'd had Edge of Empire for a while but at first glance the dice mechanic really threw me. Especially given the fact that I primarily game online nowadays I didn't see how I'd get much use out of it. However I recently began a Star Wars Edge of the Empire game online and much to my surprise I'm beginning to grok the rules. Add to this the fact that some kind soul made a full dice rolle

#RPGaDay2015 Day 3 - Favorite New Game of the past 12 months

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This topic is a little iffy as one can define both a new game and the past 12 months in some odd ways. For example, is a new edition of a game a new game? And in what form does it need to be? For example, Call of Cthulhu 7th Edition became available digitally last November, though I'd had a backer preview for several months. And the physical books are still pending. I think it's reasonable to go by the date the game became generally available in some form. But I'll cheat a little. First, we'll go with a new edition. Then we'll give a truly new game. And finally we'll stretch 12 months to mean a bit more than 12 months. Timey-wimey... Overall I'll go with  Call of Cthulhu 7th Edition . I did a brief review of it a while back and since then I've gotten some mileage playing it. It plays easily, retains compatibility with previous versions of the game, and adds some much needed modern conventions to the game without changing things for the sake of change