Star Wars Actual Play: Takeover at Whisper Base

Based on the adventure of the same name in the Age of Rebellion Beginner Game

Cast of Characters:

Athena Ellia, Twi'lek Scout and Force Sensitive EmergentBobar Kane, Human CommandoRik Corruss, Human SaboteurSetting: The planet Onderon, shortly after the Battle of Yavin
Objective: Rebel Intelligence has learned that Imperial Moff Dardano has built a secret listening post in the jungles of Onderon - Whisper Base. This base was not for use against the Rebellion but was rather intended for use against his rival, Admiral Corlen. Not even the Empire knew of it. The Rebel Alliance has sent a small commando team to secure the base as a forward Rebel base. They must cut off its link to a communications bunker and prevent any Imperials from escaping by shuttle.
Capsule Summaey In the entry garage, the Rebels cut the communications link and dealt with a group of Imperial security personnel that responded to the cut cable.The Rebels deactivated an old Clone Wars era droid that was cleaning the ga…

Cracking Open Fantasy Flight Games' Star Wars Games

As I mentioned in my last post, I'm teaching my younger daughter how to game using Fantasy Flight Games' incarnation of Star Wars. I'm thinking of doing a few posts where I do a bit of an examination for their incarnation of the RPG.

To begin, FFG does not have one Star Wars RPG but rather three. They are Edge of the Empire, Age of Rebellion, and Force and Destiny. Each is focused on a specific lens of Star Wars gaming. Edge of the Empire deals with "civilians" - smugglers, bounty hunters, colonists, mercenaries, nobles, etc. If one wanted to run a game like the Firefly TV show or all about characters like Boba Fett, this is the game to use. Age of Rebellion on the other hand, is focused on the Rebel Alliance's battle against the Evil Galactic Empire. Finally, Force and Destiny deals with Force-sensitive characters. All the games provide for potential Force-users, but in Edge of the Empire and Age of Rebellion you are dealing with very basic Force users. The…

The Next Generation of Gamers

Watching season one of Stranger Things, I was thrilled to see the kids playing D&D. As I've said before, I was the same age as the kids - in fall of 1983 I was 12 years old, in the 7th grade. I'd been playing D&D since the end of the 4th grade in one form or another.

I probably wasn't all that good at it when I started. Heck I'm still learning.

My younger daughter is in the 7th grade. She's the geeky one of the two girls. Both my daughters are awesome, but when it comes to Stephen King, Star Wars, Doctor Who, and superheroes, she's the one. Quick aside - older daughter and I also share a lot as well. It was she who actually introduced me to Stranger Things, we both love New York City (and subway trains), Disney, and while little sister loves comics and superhero movies, big sister is the fan of the Arrow-verse shows.

Anyways, while younger one was in the hospital recently, we were talking about Star Wars - and she expressed an interest in trying a Star…

We Are Experiencing Technical Difficulties

I've put this blog on a brief hiatus. We had a bit of a health scare with one of our daughters at the end of October, requiring a hospital stay. We're past the immediate crisis. I'm playing catch-up in my life, including a research paper that I need to book some solid time on.

Hoping to resume posting in another week or two, we'll see.

Child and Adolescent Protagonists in RPGs

I'm working my way through season 2 of Netflix's Stranger Things. I've commented previously that one of the things I find fascinating about the show is I was the same age as the characters at the time the show takes place - in fall of 1983 I was 12, just like the characters on the show.

With an 12-year old with a massive taste for reading (some very advanced stuff), I've had cause to reread It to make sure I was able to discuss it with her. It's caused me to reflect on the amount of fiction, film, etc. where some or all of the protagonists are children - preadolescents to adolescents. Just from media consumed in the past few months I can think of:

The main protagonists of Stranger ThingsThe Losers' Club of ItEllie in The Last of UsMark Petrie of Salems' LotBuffy the Vampire Slayer (Seasons 1-3) I'm also contemplating the overlap of these with young adult fiction - both feature children - typically of early to mid adolescence - while young adult fiction …

Trying to Grok Champions

With the release of the new Golden Age Champions, at some point in my future there's a Golden Age superhero campaign (not this calendar year though - still adventures to do in Hyperborea). Though much of the writing and art of the Golden Age of comics is extremely juvenile (with a much younger audience in mind), I've always liked many of the "big ideas" of the era. I'd love at some point to do a game that establishes a superhero universe from the start.

I'd like to get a good campaign going with Champions itself - the Hero System, of which Champions is a part of, is one of those games that have been on my bucket list for some time. One additional hindrance to me is given I use Roll20 for gaming nowadays and there's only a basic Hero System sheet there. Mind you there's none for our current game of Astonishing Swordsmen and Sorcerers of Hyperborea at all, though I sometimes think of trying to tweak an AD&D sheet into one. My hunch is I'll want…

On Realizing the 1980s Have Become a Historical Setting

Back in my day we didn't have cell phones or text messages or Snapchat. If you wanted to make plans with someone you called their house, maybe asked their parents or siblings to get them on the phone. And you had to plan out where and when to meet like you were planning an amphibious assault. And we liked it. We loved it!

I've been looking through some old 1980s games, either old ones from my collection or new acquisitions. I've realized if I were to, for example, play a game of 1st edition Chill or Top Secret, my inclination would be to run it as a historical game as opposed to running it in the present. Chill has a modern day 3rd edition and a new, modern day version of Top Secret is being made. But to me, those classic games really feel rooted in the eras in which they were made. That's not to say they couldn't be adapted to modern times - and Chill would also work great as a Victorian-era game.

Not all games from that era scream their time periods as much. For…