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Showing posts with the label minos cluster

Campaign No-Prize - Yelsain in the Clone Wars

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I don't believe Marvel still does it, but I remember at least as late as the 1980s Marvel would give out No-Prizes. A No-Prize was an envelope indicating it contained a No-Prize, mailed to the winner. It was an empty envelope... How could you get a No-Prize? It was given for finding an error in a comic but then explaining how it wasn't really an error. In this week's Star Wars game the characters spent time on the forest world of Yelsain in the Minos Cluster. I've presented Yelsain as a Libertarian paradise - no real laws, though everyone is real polite and well-armed. I explained in the game how they fought for freedom from the Republic on the side of the Separatists during the Clone Wars. Made sense. Then I went over my notes from the previous campaign which had been set in the Minos Cluster: During the Clone Wars Yelsain remained loyal to the Republic, despite the bulk of the sector breaking away. The Separatists “conquered” Yelsain numerous times, each ...

Minos Cluster Setting Part 2 - Adarlon

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Adarlon itself is a rugged, mountainous world. Its three major cities are located along the west coast of the northern continent on a narrow plateau between the mountains and the sea. Adarlon has a generally pleasant climate, though it does vary considerably by region. The forested regions between the mountains and the seas, where most of the population lives, are temperate and quite wet. In the cities, however, it rains only in the early mornings (climate control) and it is sunny the rest of the time.  The Human inhabitants of this planet are obsessed with pleasure and fun; they play when they work and they work at play. Throughout recent galactic history, Adarlon has traditionally been the home of most of the galaxy's best entertainers, and even today many aspiring actors, singers, and producers travel to the planet to get their "big break." (The newest "trendy act" is a rather awful band called "Boba Fett and the Assassin Droids" and a shrewd...

Minos Cluster Setting Part 1 - Deciding on the Cluster and the Imperial Presence

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This is possibly an ongoing series - either that or in a few months I'll need to get rid of that Part 1 when no one is looking... So after doing what we thought would be a one-shot D6 Star Wars game back in May, my gaming group wound up doing an Edge of the Empire Star Wars campaign throughout the summer. We did a 5th Edition D&D game in the autumn and are back to the Edge of the Empire game again. After running the Beginner Set game which was set on Tatooine the group needed something of a "home base". While jumping through the galaxy is traditional in Star Wars, as GM I find Star Wars games go a bit smoother with some unifying element to them, with a sector location working best. In one of my favorite D6 Star Wars games a large portion of the campaign had taken place in the Elrood Sector which had been detailed in   Planets of the Galaxy, Volume Three  as well as the campaign Operation: Elrood . We had a rather memorable climax to that campaign, with the Reb...

Welcome Back to the Minos Cluster - Galaxy Guide 6: Tramp Freighters

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When the Star Wars RPG first came out back in 1987 the game's default assumption was all the characters would be members of the Rebel Alliance. This wasn't to say everyone was a soldier - but if you were a smuggler, for example, you were a smuggler involved in the Rebellion. Most of the adventures assumed the heroes were your basic Rebel Agents - one week stealing Death Star the plans, the next locating a general of the Old Republic before the Empire and its sinister agents can. In 1990, West End Games published Galaxy Guide 6: Tramp Freighters . Interestingly, it was written by future World of Darkness co-creators Mark Rein-Hagen and Stewart Wieck. Tramp Freighters opened up the setting for characters who had no desire to be involved in the conflict between the Rebellion and Empire. Of course, nothing about the rulebook prevent you from doing just that, but Tramp Freighters  had rules for the types of things that you might need in such a game - the cost of modifying ...