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Showing posts with the label HP Lovecraft

Cthulhu Dark Kickstarter and Impressions

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Chaosium's Call of Cthulhu  is probably my favorite RPG. It has a system very well matched for its genre and it realizes its genre fantastically well. It's definitely an old-school game - in many ways it is a living fossil - you could take an adventure for its 1st edition from the 1980s and very easily use it with the most recent 7th edition, converting things on the fly. If you come from a D&D background, the rules are pretty easy to pick up (I'd argue that Call of Cthulhu is easier to pick up than D&D). But there are other ways to play a game of Lovecraftian horror, and reasons you'd want to go in that direction, depending on what you are looking for in a game. Call of Cthulhu  is very traditional, giving players minimal narrative control. Pelgrane Press' Trail of Cthulhu  injects a laser focus on investigation, insuring that no game comes to a halt because of a failed skill roll. One can see that Trail had an influence on the 7th edition of Call o...

Fiction Review: Lovecraft Country

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“Arkham,” Atticus said. “The letter says Mom’s ancestors come from Arkham, Massachusetts.” Arkham: home of the corpse reanimator Herbert West, and of Miskatonic University, which had sponsored the fossil-hunting expedition to the mountains of madness. “It is made up, right? I mean—”   “Oh, yeah,” George said. “Lovecraft based it on Salem, I think, but it’s not a real place . . . Let me see that letter.” Atticus handed it to him and George studied it, squinting and tilting his head side to side. “It’s a ‘d,’” he said finally. Matt Ruff's Lovecraft Country is an unusual novel - it is a collection of interconnected tales about Atticus Turner and his friends and family in the 1950s. Atticus is an African-American from Chicago. He is from an upper middle class family, with an uncle who owns a travel agency and publishes the Safe Negro Travel Guide , based upon the real world Negro Motorist Green Book  which provided African-American travelers advice on what businesses wou...

#RPGaDay 2016 Day 28: Thing I'd Be Surprised That a Friend Hadn't Seen or Read

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Actually I've had this happen to me recently... Given my group has some folks younger than me, I've gamed with people who have never seen Star Trek  in any incarnation. That's not too shocking once I gave it some thought. Star Trek: Enterprise  debuted in fall of 2001, some fifteen years ago. And it was not a particularly popular Star Trek. Someone who is thirty now would have been around fifteen then. And Voyager debuted in January of 1995, so you're talking being under the age of ten for that! There's certainly a things I've not read or seen that are on other people's "I can't believe you've not read/seen that" so I've no judgment. With that caveat, there's a few other things I'd be surprised a gaming friend hadn't seen - Butcher's Dresden Files , the classic Star Wars trilogy (I know a number of people who swore off the prequels), Lord of the Rings (whether in film or novel form), and A Song of Ice and Fire (...

HP Lovecraft as an Unreliable Narrator

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“Yeah, well, if you put too much faith in rumors in this game you’re going to wake up dead, like all the folks who thought H. P. Lovecraft was a tour guide, not a mad uncle in the attic.” - The Nightmare Stacks  by Charles Stross I've been giving some thoughts as to resuming our group's Call of Cthulhu game later this year. I'm finding I'm missing the insanity that is the worlds of HP Lovecraft. One thing that came to me a while back was how I'd reconcile the timeline. After all, the US Government raid on Innsmouth doesn't happen until 1928. The events of "The Dunwich Horror" also reach a climax in 1928. The Pabodie expedition takes place in 1931. We know who it is that deals with Wilbur Whateley and his brother.  Unless, of course, I decide that Lovecraft can't be fully trusted. It's an idea I got from Stross' Laundry Files series and the Atomic Robo portrayal of Lovecraft. The idea is HP Lovecraft learns of the major events of...

Lovecraft and the World Fantasy Award

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HP Lovecraft (from wikimedia) I've been following some of the debate around the World Fantasy Award trophy for various forms of fiction being a bust of HP Lovecraft. The controversy seems to have taken off when Nnedi OkoraforNigerial-American Nnedi Okorafor one the award for best novel in 2011. Another writer,  Daniel Jose Older, began a petition for the bust to instead honor African-American writer Octavia Butler. Why the controversy? As it turns out, Lovecraft was a racist. I would say he was one even beyond the standards of his time, a far from enlightened time, which saw the rebirth of the Ku Klux Klan (an organization he professed to admiring). You can sense his fear of corruption from mixing of the races throughout his works. "The Shadow Over Innsmouth", probably my favorite Lovecraft work, is a particular example of this, with interbreeding between humans and Deep Ones. I'll let one of Lovecraft's poems speak for itself: On the Creation of Niggers...

Having a Long-Term Relationship with the Old Ones

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The Call of Cthulhu RPG has a reputation for extreme mortality. If you don't die you're pretty much doomed to go insane. The rules certainly allow for this to happen. Even without adding the supernatural your character is rather fragile. He or she has about 12 hit points. Almost any firearm can kill an investigator with a single hit (sometimes requiring a critical). As of the 6th edition you can only dodge once per round so if your foes gang up on you you're pretty much doomed. Add to it supernatural beings and you become aware of just how fragile your character is. And then you've got the danger of going insane. It doesn't take much to drive an investigator at least temporarily insane. Reading on various gaming forums you 'd get the idea that your typical character can last but a single adventure or two. I mentioned previously  that this uncaring fragile heroism nevertheless gives the game a certain heroism. However, I also have found that the genre is...

Film Analysis: Prometheus

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(Warning - there be spoilers for the movie Prometheus as this is more a discussion than a proper review.) As I mentioned previously, I saw Ridley Scott's Prometheus over the weekend. I've long been a fan of the Alien  series of movies (though for some reason my parents didn't take me when I was seven years old to see the original when it first came out. Going through high school and college I was a fan of the Dark Horse Comics various spinoff series (which manage to get more and more invalidated with every new release, though they are still well worth reading in their own right). The nasty chest-bursting xenomorphs from the series inspired tons of creations in my science fiction gaming - I added my own xenomporph's to my FASA Star Trek game, coming up with the idea of the critters being biological weapons. So, what of Prometheus?  Despite clearly taking place in the same Alien universe, it is not truly an Alien movie. A variation of the familiar Alien xenomorph ...

Developing a New Campaign Setting - Broad Strokes

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Previously I examined some of the early TSR D&D adventures which effectively doubled as settings. In this installment I'm going to begin constructing my own in broad strokes. The goal isn't to design everything about the world but rather to think about the world at a high level, enough to properly place the local setting. As I'd mentioned, I'm a big fan of nautical elements to campaign settings. I'd given some thought to a water world like Ursula K. Le Guin's Earthsea  or a Pacific setting inspired by the Aubrey/Maturin series and Polynesian history and legends. However, while a campaign setting should engage its creator, I do want to be careful not to overdo it with extreme detail - the Judge's hobbies should not interfere with the enjoyment of his players. ("Wait a minute, what time is it when it is seven bells?") There is something to be said for a certain amount of familiarity. I know there's some controversy on George R.R. Matrin...

H.P. Lovecraft's The Shadow Over Innsmouth

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I made my first attempt at reading H.P. Lovecraft in the summer of 1989, between high school and college. I was taking a pre-calculus class that summer to allow me to start my engineering studies at the University of Connecticut with that prerequisite met. It was an awfully boring class as I'd taken non-AP pre-calculus and calculus in high school (though regretfully didn't do well enough to test out of it). Summer classes were rather long and had an intermission. I usually brought along a book to read during break in case I wanted to be alone. One of the authors I brought along was H.P. Lovecraft. The first few stories I read didn't grab me too much. I wasn't much into Lovecraft's evocative descriptions at the time, wanting more to get to the point. Then one afternoon I came upon the novella The Shadow Over Innsmouth . That was the story that got me hooked. For those unfamiliar with the work (and as usual I will stay clear of  big spoilers as much as possible)...

RPG Review: Call of Cthulhu 6th Edition

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"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" "In his house at R'lyeh , dead Cthulhu waits dreaming." One of my more enduring campaigns of late has been a Call of Cthulhu game. In a nutshell, Call of Cthulhu is a roleplaying game based on the works of the American horror author H.P. Lovecraft. Along with Edgar Allan Poe, Lovecraft can be considered the founders of American horror literature. It is difficult to imagine a Stephen King without an H.P. Lovecraft. Lovecraft described the premise behind his works rather well in a letter that accompanied his submission of his short story "Call of Cthulhu": Now all my tales are based on the fundamental premise that common human laws and interests and emotions have no validity or significance in the vast cosmos-at-large. To me there is nothing but puerility in a tale in which the human form-and the local human passions and conditions and standards-are depicted as native to o...