#RPGaDay2015 Day 19 - Favorite Supers RPG
When it comes to Supers RPGs I've not had a ton of luck. I think it is largely because there's a number of genre conventions in superhero stories, primarily in comic books, that don't translate well in an RPG. Getting captured, letting the villain get away, etc. These are things that don't just sit well with most gamers. With that in mind I've a bit less experience in supers gaming than in other genres. Off the top of my head I've run or played in: Marvel Superheroes (TSR, original and advanced games) Champions 3rd Edition DC Heroes (Mayfair, 1st and 2nd editions) Mutants & Masterminds (own all 3 editions, played 2nd) Wild Talents As with a number of earlier entries, it comes down to two main games. I played a ton of the old TSR Marvel Superheroes game. It really seemed to capture the Marvel Universe of the 80s and early 90s rather well and was fun and easy to play. I have also done a brief Wild Talents game, using the Kerberos Club...