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Showing posts with the label geology

Elves and Geology

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Niagara Gorge Whirlpool, Downstream of Niagara Falls I used to think it would take six-hundred years to tunnel under the wall with it. Old Andy did it in less than twenty. Oh, Andy loved Geology, I guess it appealed to his meticulous nature. An ice age here, million years of mountain building there. Geology is the study of pressure and time. That's all it takes really, pressure, and time.  - Stephen King, Rita Hayworth and the Shawshank Redepmption I want to see mountains again, Gandalf, mountains, and then find somewhere where I can rest. - J.R.R. Tolkien, The Lord of the Rings White Mountains of New Hampshire I'm with Bilbo Baggins. I love mountains. Before we had kids my wife and I would often spend summer weekends hiking in the White Mountains of New Hampshire. It's certainly had an impact of the campaign settings I've used and created - forested mountains of moderate height, settlements in the notches between them. Lots of rivers and lakes. I...

New Class for ACKS: Zaharan Necromancer

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After the first fatality in our Adventurer Conqueror King System game the player of our sadly departed thief asked if there was any way he could play a necromancer. I did some experimenting with the ACKS Player's Companion and came up with the following class. It's balanced per the class creation rule but with only one session so far I can't yet vouch for how well it works in play, though we had no issues in that session. The Zaharan Necromancer has some inspiration from the Death Master of Dragon Magazine 76. by Lenard Lakofka. I might try an alternate version more alchemical in nature as was that class.  The background for this class is from the version of Zaharans I'm using in our game and differs slightly from the official Autarch version. Zaharan Necromancer Class Summary Image credit: katalinks / 123RF Stock Photo Prime Requisite: INT Requirements: INT 9 Hit Dice: 1d4 Maximum Level: 11 (can continue advancing to 14 HD if becomes undead) ...