Actual Play: Tell Me, Have You Seen the Yellow Sign? Part 2

[Part One] [Part Three]

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.
- "Cassilda's Song" in The King in Yellow Act 1, Scene 2

Based on the classic Call of Cthulhu adventure "Tell Me, Have You Seen the Yellow Sign" by Kevin Ross. Originally published by Chaosium in The Great Old Ones, revised version published by Golden Goblin Press in Tales of the Crescent City.

Setting: New Orleans, LA; Monday, January 31, 1921 - Tuesday, February 1, 1921


  • Earl Crowley - Antiquarian settled in Arkham
  • Jordaine Furst - Strasbourg-born Great War spy for France
  • Fredrick Tardiff - Great War veteran, Kingsport artist


After dealing with a bout of paranoid madness, the investigators limped their way back to their hotel to recover from the shock.

The next morning (rather late morning), going over Gavvin's notes, they decided to go to the warehouse being used by the Most Honorable Krewe of Swords. It was a hive of activity, with the impeccably dressed chairman of the Krewe, Denis Bouchard, paying a visit, though it was the oddly dressed and speaking Papa Screech who was truly in charge. Bouchard was friendly enough, especially given Crowley's wealth, inviting them to a Mardis Gras celebration at Fowler's estate on February 9. Screech said little, commenting that the Yellow Sign had come to him in a vision - something that conflicted with their recent reading of The King in Yellow. As they left, they noticed the skylight was shattered - something seemed to have landed on it hard. Something to investigate at a later point perhaps.

With many signs pointing to Fowler, they paid a visit to his estate. Finding it totally vacant, Furst picked the lock and they had a look around. Much to their surprise they found a room with what Tardiff recognized as a teleportation gate from his sojourn to Ka'tori in June of 1920. Knowing how to activate it, they bravely (foolishly?) did so, taking a sanity bending journey... Into the swamp outside the city... They'd arrived in a hut, one of many rundown huts. Looking around they found their way to a clearing with some stone menhirs - a sight they recognized from their visions and from The King in Yellow. It was the perfect place to bring Hastur to take a mortal form, bringing him from Carcosa.

They also found a relatively friendly face, Granny Goudreau living in a one-room cabin. She talked about the wicked voodoo folk, led by Papa Screech. He had been part of the Cthulhu cult wiped out back in 1907. She'd also observed Papa Screech and his people preparing for a ritual - one where they'd summon Hastur to take over the body and destroy the mind of some stupid white man, Fowler, convincing him he'd become a god.

As the sun began setting, they returned to the abandoned hut and burned it down with fire to destroy the gate, using it to return to Fowler's estate before it burned.  There they overheard Papa Screech and Fowler talking, with Screech assuring him he'd soon be a god...


Popular posts from this blog

Jules Verne Translations That Don't Stink

The Elder Gods Reign Supreme in the 2018 ENnie Awards

RPG Review: Lamentations of the Flame Princess Weird Fantasy Role-Playing

RPG Review: Swords & Wizardry Complete Edition

RPG Review: Malleus Monstrorum for Call of Cthulhu