Posts

SJWs, Alt-Right, and Fascists, Oh My! Real World Horrors in RPGs

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There's a lot of controversy going on with the latest incarnation of Vampire: The Masquerade . Apparently, in the new Camarilla book Vampires are posited as being behind the Chehen anti-gay purges - somehow related to hiding the true threat of Sharia law or something. To be honest, I found the editing of the text a little hard to follow. White Wolf's owners, Paradox Interactive, has announced they are recalling a pair of books with such offending text as well as exercising greater control over White Wolf and no longer developing products in-house. The backlash has ranged from "about time" to "they're not really taking responsibility" to "they are caving into social justice warriors". I'm thinking a bit about what I would consider to be, at best, a horribly clumsy attempt at including real-world horrors into an RPG. At worst, it was an act of ill intent, trivializing the real suffering of LGBT people to push an agenda I find abhorr...

1910s vs. 1920s United States in Call of Cthulhu - A Quick Overview

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The default era in the Call of Cthulhu RPG is the 1920s. The 1930s, a common era for pulp campaigns, is another well known era. I've kicked off a 1910s campaign. One of the things that I'm working on is making the period stand out differently. This is an incredibly brief, stream of consciousness capsule - any of these paragraphs could be an entire post - or book! This is a fairly US-centric blog post. What are the important differences? Let's start off with the my starting year of 1914. Very quickly, immigration is going to drop off. The Great War helps bring about a drop-off, with European nations occupied with war. However, immigration laws in 1921 and 1924 will do even more of a job in slamming the door on immigration, specifically targeting "undesirable" immigrants such as Italians, Slavs, Poles, and Jews from Eastern Europe. It also reinforced bans on Asian immigration. Politics are a bit different. The German, Ottoman, Russian, and Austro-Hungarian E...

Introducing Cthulhu Boston: 1914

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After mulling over a few options for gaming this autumn and winter, I'm kicking off a game set in Boston of 1914. The First World War has been in the news a lot lately, with today being the centennial of the armistice. I came across a quote by Lt. Colonel William Murray which struck me - "No more horrors. No more mud and misery. Just everlasting peace." I don't plan on setting the bulk of the game in Europe. It is set in Boston. Here in the United States we sat out much of the war, joining it in spring of 1917 and not being in Europe in earnest until near the end of the conflict. I've been looking through old newspapers - our game will be starting on June 29, 1914 - the day after the assassination of Archduke Franz Ferdinand and his wife. It is noteworthy that while this was certainly seen as a major event, there was no clue that the spark which would ignite the world into war had just gone off. You see that in the papers over the next few days, with the st...

Summary of my 1920s Call of Cthulhu Campaign

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Going over my notes I'm a little surprised to discover I've had a Call of Cthulhu  campaign that's reached a decent length. It seemed reasonable for my own purposes to summarize and it might be of interest to others... The more recent adventures have writeups at this site, the older ones have rougher writeups I might post at some point. No Man's Land Parts 1-2 Setting:  October 2-4, 1918; Argonne Forest Investigators :  Radford Brown, Jonathan Clark, Eli Cornish, Antonio Manzi, Fredrick Tardiff  American soldiers vs. Illoigor Under the Black Setting: January 19-20, 1919; Boston and Arkham Investigators:  Radford Brown, Jonathan Clark, Eli Cornish, Pietro Gorgonza, Antonio Manzi, Kirk Schroeder (RIP), Fredrick Tardiff The Great Molasses Flood provides slays a cultist and unleashes out of control Dark Spawn. The House on the Edge Setting: March 21-24, 1919; Kingsport Investigators:  Radford Brown (RIP), Eli Cornish, Pietr...

Banned in Boston and the Cthulhu Mythos

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While Boston has a modern reputation as a liberal bastion (though it pales next to its neighbor, the People's Republic of Cambridge), embedded in its history is a strong undercurrent of conservatism. One example of this is the crusade launched by Anthony Comstock and embraced the New England Watch and Ward Society. Under this regime, books, plays, films, music, etc. of objectionable moral character would be banned in Boston. Some of the works banned in Boston include: Leaves of Grass by Walt Whitman The Sun Also Rises by Ernest Hemingway Oil! by Upton Sinclair Strange Interlude by Eugene O'Neill Stran ge Fruit by Lillian Smith A Farewell to Arms by Ernest Hemingway When I was a kid, the Howard Johnson's restaurant chain was still popular, though by the 1990s they were undergoing a rapid decline and the chain no longe exists today. However, its initial success is due to the Banned in Boston movement - in 1929 the play Strange Interlude  being unable to ...

Hooray, I Have Time for a New Campaign

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The past few months and years have been busy and I'm finally starting to see things loosening up. I've completed my last graduate class and endured a mercifully brief bout of unemployment. I'm at the point of feeling able to actually plan out a bit more ambitious game. Most of my thoughts are in the Chaosium-family of games. The most likely is probably a continuation of my ongoing Call of Cthulhu  game, which began at the end of World War I and has reached mid-1921. I've some of the original players but, as is typical for Call of Cthulhu , none of the original characters are active. One is still around but after sanity and luck-blasting adventures, has retired from active adventuring. I've toyed with a global-spanning campaign like Masks of Nyarlathotep  but find myself thinking a lot about focusing the game on Boston - certainly with forays into the wider world as appropriate. Frustrated with the lack of an official Boston supplement for Call of Cthulhu ,...

Remembering Greg Stafford

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Greg Stafford passed away on October 11, 2018. He was a giant in the gaming industry. He created the world of Glorantha. He founded Chaosium and Issaries. He created or co-created countless role-playing, board, and computer games. Among these are RuneQuest, Ghostbusters, Prince Valiant, Pendragon, and HeroQuest. He helped boil down RuneQuest into its essentials, creating the Basic Role-Playing game. As head of Chaosium, he published the first Call of Cthulhu RPG and made the decision to publish Mythos fiction. That's an amazing resume. So many of his games are noteworthy. Ghostbusters, written by Chaosium for West End Games, was the origin of the D6 System which went on to power Star Wars - and was a superb game in its own right. RuneQuest was a new way of looking at fantasy RPGs, being entirely skill-based, with no character classes or levels. It is most people's introduction to Glorantha, a world infused with myth and magic. Pendragon was unique in being a generationa...