#RPGaDay 2017 Day 9 - Good RPG For Around Ten Sessions


Ten sessions isn't a bad length for some campaigns. But from my recent experience Fate Accelerated works really well for something around ten sessions. The characters are pretty competent to start with - if you wanted to you could pretty much ignore advancement. If you do go for advancement your characters will advance pretty quickly, a nice way to model Luke Skywalker going from a farm boy to a Jedi Knight in a few sessions.

I think Fate Accelerated would work fine for something a bit longer, though you'd want to slow down the default advancement. Dresden Files Accelerated gives some options on how this might be done.

Comments

Popular posts from this blog

Jules Verne Translations That Don't Stink

Stepping Away and a New Beginning

RPG Review: Fate Accelerated

Using the Force in D6 Star Wars

Developing Boston for 1920s Call of Cthulhu