First Thoughts on Fate Accelerated Vehicle Combat
One request I've received for our Fate Accelerated Star Wars game is the inclusion of some space battles. I've shied away from them as I got my handle on Fate in general. As I consider this, my inclination is to stay true to Fate Accelerated and keep things simple. Probably the most important factor in Star Wars vehicle battles is the pilot. Han Solo takes a freighter through an asteroid field that destroys smaller and presumably more agile TIE fighters pursuing him. Anakin Skywalker manages to "land" a battleship that is literally falling apart. With this in mind, I want to stay clear of giving a vehicle full stats. Rather, I will focus on aspects. If a freighter is clunky, that can be realized via aspects. Consider this possible realization of the Millennium Falcon : Fastest hunk of junk in the galaxy Prone to breakdowns Armed with twin quad lasers and antipersonnel guns Smuggling compartments This series of aspects would allow the crew to realize m