Hyperspace Travel as Airplane Trips in Star Wars
Rewatching the Star Wars films and animated series, one thing I'm noticing is hyperspace travel seems to be an awful lot faster than most role playing games tend to assume. For example, in Rogue One, the protagonists bounce across the galaxy in fairly small vessels without anything really in the way of comforts. The Rebels series does show a ship with crew quarters, but one still gets the impression of fairly quick travel times.
My own thought is the model of considering FTL travel in Star Wars as being akin to ocean travel may be a bit off the mark - it seems closer to modern airplane travel, where one might have an overnight trip but is unlikely to need full accommodations.
That said, there are still some destinations pretty far off the beaten path and we do see the suggestion of trade routes and hyperspace lanes. I'm still contemplating how, if at all, I want to make use of these thoughts in our upcoming game. What connects the worlds of a sector? What does it mean for worlds to be close to each other? How far does it take to cross the galaxy?