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#RPGaDay2015 Day 14 - Favorite RPG Accessory II
I've seen a lot of RPG accessories posted today that are not related to gaming products and it got me wondering what sort of item along those lines I'd go for.
I'm a techie. I don't have the absolute latest and greatest toys all the time but I do like my toys. And one thing that makes my life easier is to easily get data on these toys. I tend to prefer digital products nowadays. I have two excellent devices for reading digital gaming products - a Google Nexus 9 and a Microsoft Surface Pro 3. To store all these pdfs and related files I make use of Google Drive. And I also keep my own personal gaming notes - random notes, adventures, maps, writeups, etc. on Google Drive. I run my games using Roll20 embedded in Google Hangouts. I have a Google+ community for my current and past game groups. And I like the collaborative nature of Google+ in general, which has put me in touch with lots of interesting people. So oddly, my favorite RPG accessory of this nature is the tools developed by a giant corporation, Google...
Shortly after I graduated from college R. Talsorian published their fantasy steampunk RPG, Castle Falkenstein. Having missed out on Space: 1889 when it first came out this was my first steampunk RPG, though I had been exposed to the genre by Gibson and Sterling's novel The Difference Engine (a novel which, though I though I found the setting compelling, I did not particularly care for - must reread some day).
Jules Verne was one of the authors in the inspirational reading section of Castle Falkenstein. Heck, the game also made him into France's scientific advisor, having him responsible for their massive Verne Cannons which formed a sort of nuclear deterrent.
With that in mind, one Sunday afternoon I was at a Barnes & Noble bookstore my new girlfriend (now my wife of nearly 16 years!). On a whim I decided to pick up a Jules Verne novel. 20,000 Leagues Under the Sea. That night I started reading it, never having read any of his works before but having vague memories of t…
I'm not certain if Lamentations of the Flame Princess Weird Fantasy Role Playing Grindhouse Edition is the longest title for an RPG but if it isn't, it's got to be awfully close. (Henceforth I'm going to abbreviate it as LotFP - originally I was going with WFRP but that lends to confusion with Warhammer Fantasy Role Play.)
When I started my blog there were three RPGs that I knew I wanted to have for my first review - this, Adventure Conqueror King, and Dungeon Crawl Classics. When I've discussed the possibilities of doing an old-school game with my group one of the more common concerns is attempts to repeat what's been done before. That's clearly more of an issue for some than for others - for example, I know some people who'd gladly get their White Box edition of D&D out and start playing that. That said, there is something to be said for those games which put their own stamp on things. I believe this trio of games does just that. With DCC we get …
I just received my backer PDF for the 2nd edition of Astonishing Swordsmen & Sorcerers of Hyperborea. Often when a backer PDF is released I'm playing something else so sometimes it may take days or even weeks until I get around to downloading it. Since I'm actually GM-ing an AS&SH campaign currently, I actually downloaded it right away.
I've given the original version of the game a review as well as a more recent actual play impressions. This isn't a full review of the new edition - I've only had time for a quick skim. But from that skim it's worth noting that the game hasn't changed - there's some rearrangement here and there, some tweaks, and a bunch of additions. So it's important to note that my earlier reviews are still very much applicable. Indeed, unlike many games, the fact that this is a new edition isn't even advertised on the cover. This reminds me of the way revisions to the D&D Basic and Expert sets were released in the…
For a number of older D&D players, their introduction to the game came from the D&D Basic Set as written by Eric Holmes. It wasn't my start - I began with the magenta set that followed it - but some of the people I gamed with had the Holmes Basic Set.
The Holmes Basic is an interesting artifact, an intermediate step between the Original and Advanced D&D rules. Michael Thomas a few years ago developed a retroclone of the Holmes Basic rules, called Blueholme PrenticeRules. Like the original Basic Set it was a low level game. With the JourneymanneRules the game covers levels 1 to 20.
It's a well done book that fits a lot into a slim volume - when I received it I was amazed how much it crammed into its 112 pages. This review will assume familiarity with D&D which I presume is a reasonably safe assumption.
Like every D&D game it has the classic six ability scores. As is often the case in older versions of D&D these scores aren't as important as they are …
Fate was a way harder game for me to "get" than I thought it would be. I suspect if I'd never gamed before it would have been a lot easier.
There's a ton of blogs and reviews that can give you all the details of Fate. I'm going to talk about the Fate Accelerated version where I finally grokked the game. Fate Accelerated and Fate Core are officially the same game, but there are some definite differences.
Fate uses Fate dice - six sided dice with two plusses, two minuses, and two blanks. You roll four of them and add them together - adding various modifiers as well, but the dice give a range of -4 to +4. You're trying to beat some difficulty. It sounds pretty traditional.
Here's where it diverges. Fate Core gives your character traditional skills like shooting, piloting, etc. Fate Accelerated goes for approaches - how you do something, Are you forceful? Are you sneaky? Both a wizard and a warrior can be forceful. But your aspects and stunts give more defin…